
Performance Challenge: Scaling Vegetation Displacement in Grey
The Challenge We Didn’t See Coming In our previous post, we showcased Grey’s vegetation system that responds beautifully to the player’s divine hand. But success brought an unexpected challenge: what happens when you have 200 workers all displacing vegetation at once?
Read More
Making Worlds Feel Alive: The Vegetation System
When Static Worlds Feel Dead Picture exploring a god-game world where grass never bends, crops grow in perfect identical rows, and nothing responds to your divine presence. It feels artificial - like commanding a painting instead of a living world.
Read More
Why Grey Exists: Bringing Back What Strategy Games Lost
The Magic We Lost Remember the first time you played Black & White? That moment when you realized you could actually pick up your villagers, feel their weight in your divine hand, and place them exactly where they needed to be? Or the satisfaction of carefully positioning units in Battle for Middle-earth, watching your tactical decisions unfold with cinematic drama?
Read More