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Performance Challenge: Scaling Vegetation Displacement in Grey
The Challenge We Didn’t See Coming In our previous post, we showcased Grey’s vegetation system that responds beautifully to the player’s divine hand. But success brought an unexpected challenge: what happens when you have 200 workers all displacing vegetation at once?
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Making Worlds Feel Alive: The Vegetation System
When Static Worlds Feel Dead Picture exploring a god-game world where grass never bends, crops grow in perfect identical rows, and nothing responds to your divine presence. It feels artificial - like commanding a painting instead of a living world.
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