Development
- Home /
- Categories /
- Development

Unveiling the Construction Orb: Building with God Power in Grey
We’re thrilled to pull back the curtain on one of our most exciting new features: the Construction Orb. This powerful tool is designed to streamline your building process and add a touch of divine intervention to your gameplay.
Read More
Fixing Job Assignments in an RTS: From Tedious to Tactile
The Problem with Job Assignments in Most RTS Games In many RTS games, managing your workers feels disconnected. You click a unit, navigate a menu, and select a job from a list. It’s an abstract process that turns your divine oversight into a series of UI clicks, pulling you out of the world and into the menus. We wanted to get rid of that disconnected feeling.
Read More
Performance Challenge: Scaling Vegetation Displacement in Grey
The Challenge We Didn’t See Coming In our previous post, we showcased Grey’s vegetation system that responds beautifully to the player’s divine hand. But success brought an unexpected challenge: what happens when you have 200 workers all displacing vegetation at once?
Read More
Making Worlds Feel Alive: The Vegetation System
When Static Worlds Feel Dead Picture exploring a god-game world where grass never bends, crops grow in perfect identical rows, and nothing responds to your divine presence. It feels artificial - like commanding a painting instead of a living world.
Read More
Why Grey Exists: Bringing Back What Strategy Games Lost
The Magic We Lost Remember the first time you played Black & White? That moment when you realized you could actually pick up your villagers, feel their weight in your divine hand, and place them exactly where they needed to be? Or the satisfaction of carefully positioning units in Battle for Middle-earth, watching your tactical decisions unfold with cinematic drama?
Read More